BUILD BY BUILD.
WHAT CHANGED.

Every change a player can see, by the day it merged.

Build 1.1.0 (15)

Chart your route.

The Location screen becomes a star chart. The Workshop and your build fit better on the screen, and older iPhones run more smoothly.

  • Added

    The Location screen is now a living star chart. Each world moves to the beat of its music. Tap a world to fly your ship there.

  • Improved

    All four Workshop offers fit on a 6.1-inch iPhone. Each card names the weapon it combines with, and a locked card keeps its place when you reroll.

  • Improved

    When all six weapon slots are full, you can still buy a weapon that combines with one you hold.

  • Improved

    Build & Stats shows your build as small tiles, with a section for your Protocols. A mid-run build now fits on about one screen.

  • Added

    Late waves in Meridian Reach can send squadrons that fly in formation: the Vee, the Wall, the Block, and the Echelon.

  • Improved

    Elites have 40% less health, and tough enemies fall faster. A touch from the Warden elite now does half damage.

  • Improved

    Play is smoother on older iPhones, with fewer short stops when music or sound starts.

Build 1.1.0 (14)

Know your ship. Know your numbers.

Ship Select and Records get new designs. Short tips teach each system when you first need it.

  • Improved

    Ship Select has a strip of ship cards and shows your Protocols on the same screen. Swipe the ship to change it.

  • Added

    Records has a new Stats tab with your lifetime totals: time played, favorite ship, best kill streak, and the enemies you defeat most.

  • Added

    Short tips explain the Supply Convoy, Wingmen, the Magpie, combining, and Protocols the first time each one matters.

  • Improved

    Protocols stay hidden until you learn your first one. That Protocol then goes into your loadout.

  • Improved

    The low hull warning starts earlier. A red screen edge, a heartbeat sound, and a HULL LOW label tell you that the next hits are dangerous.

  • Improved

    Crates on the field now shine with loot beams. A Legendary Crate sends up a tall orange beam.

  • Improved

    To reset your progress, you must now type RESET. This stops an accidental reset.

Build 1.1.0 (13)Major update

Power you earn by flying.

Protocols add a new layer of progress. Your ships and locations teach them, and you bring them into each run.

  • Added

    Protocols are 20 passive tools that you bring into a run. Each ship and each location teaches one as you clear waves.

  • Added

    Protocols rank up as you use them. Bandwidth sets how many you can bring, and it grows as you earn goals.

  • Added

    A green marker on the screen edge now warns you 3 seconds before a Supply Convoy arrives.

  • Improved

    The Warden elite now holds its lane while it warns, so you can dodge its charge. The Colossus also warns before each burst.

  • Fixed

    Melee weapons can now hit titans, and titan weak points show each hit.

  • Improved

    The game mix is louder and more even. The loud guitar is gone from one Meridian Reach track.

  • Fixed

    A memory leak that could close the game in the shop after many waves is gone.

Deeper worlds. Bigger bosses.

The new worlds grow, every boss fight gets three phases, and a rare thief comes to visit.

  • Added

    Bellgrave, Cinderbloom, and Parallax Vault each get three more enemy types and their own Wingman captor. Their backdrops now scroll past in waves 1 to 19.

  • Added

    A new synthwave score plays in all four locations. Music changes now fade in time with the beat.

  • Added

    Titans join the boss fights. The Mothership and the Panopticon span the top of the arena. Every boss now fights in three phases.

  • Added

    Each location has its own weather. Turrets and mortars stand on the walls of the three new worlds.

  • Added

    Meet the Magpie, a rare thief. Catch it before it escapes to win a Legendary Crate made for your build.

  • Improved

    The results and reward screens now take on the look of the location you flew.

  • Fixed

    This update fixes 45 item bugs, retunes 15 items, and corrects the text on 13 item cards.

Fair bells. Clear combos.

Bellgrave plays more fairly, and the Workshop shows what each combine makes.

  • Improved

    In Bellgrave, the gap in each bell ring now faces your ship. Two rings start at least 1 second apart.

  • Improved

    Pallbearers now take less time to defeat, and no more than three can be alive at one time.

  • Improved

    The shop helps early builds combine their weapons. Before a horde, it shows at least one weapon of Uncommon or better.

  • Improved

    The Workshop slot menu shows what each combine makes. A recipe that you have not found stays hidden as “? ? ?”.

  • Fixed

    The Supporter Pack sheet now shows when it connects to the store. It no longer waits with no sign of progress.

Major update

Three new worlds.

Bellgrave, Cinderbloom, and Parallax Vault open beyond Meridian Reach. Your progress can now follow you to each device.

  • Added

    Three new locations: Bellgrave, Cinderbloom, and Parallax Vault. Each one has its own enemies, two bosses, art, and music.

  • Added

    Choose a location before each run. Clear a location to unlock the next one. The first location is now named Meridian Reach.

  • Added

    The new worlds add three weapons, three items, and three ships. The game now has 69 weapons and 169 items.

  • Added

    Sixteen Crossfire hybrids combine a melee weapon with a ranged weapon. Twelve new items support them.

  • Added

    Game Center achievements are here, with a best kill streak board and a fastest boss board for each location.

  • Added

    iCloud sync keeps your progress on all your devices. It is on by default, and you can turn it off in Settings.

  • Improved

    Each location sets the look of the run menus, the arena, and the sound effects.

Chain the kills.

Kill streaks reward clean flying. Three ships are ready from the start, and the item shelf grows.

  • Added

    Kill streaks: stay unhit to climb five ranks, from Ignition at 10 kills to Ascendant at 200. Damage to your hull ends the streak.

  • Added

    Ten kill streak items grow stronger with your streak. New streak goals join the achievement list.

  • Added

    Vanguard, Gunship, and Corsair are open from the start, for ranged, elemental, or melee play. The new Tempest is the Ascension 3 reward.

  • Added

    Item pack 2 adds 49 items and fixes older ones. There are now 144 items.

  • Improved

    Each phase of a run gets a new music track with its own instruments and rhythm.

  • Fixed

    The Assist enemy speed slider now changes enemy speed.

  • Fixed

    A pause no longer skips time when you resume. The arena also does less work on each frame.

Major update

Get up close.

Melee arrives. Fight at close range with new weapons, ships, hybrids, and items.

  • Added

    Four melee weapons: the Cyber Sword, the Ion Field, the Piston Spike, and the Aegis Plates. A new Melee Damage stat and 18 melee items support them.

  • Added

    Four melee ships join the fleet: Corsair, Ironclad, Warden, and Harrier.

  • Added

    Eighteen melee hybrids. Combine melee weapons with each other, or with fire, ice, and lightning.

  • Added

    Restart wave in the pause menu starts the current wave again. A run with a restart unlocks nothing.

  • Added

    Victory and defeat each have their own music at the end of a run.

  • Improved

    Rapid weapons fire a little more slowly.

  • Added

    A short ad can show at the break after wave 5, 10, or 15. Your first run shows none, and the Supporter Pack removes ads.

Play it your way.

New settings, a clearer low health warning, and a bigger level up.

  • Added

    Auto aim is now a setting. Turn it off and plain shots fire straight ahead. Seeking weapons and sentries still aim.

  • Improved

    Game sound now plays when the ringer switch is on silent. Use the switches in Settings to mute music or sound effects.

  • Improved

    At low health, the ship, the screen edge, and the health bar pulse. The pulse gets faster as your hull drops.

  • Improved

    Level up has a bigger blast and a fuller chime.

  • Improved

    Every button now shows when you press it.

  • Fixed

    The game no longer makes a small pop at launch. A chime tells you when it is ready to play.

A fuller shop.

More items are open from your first run, and the middle waves give you more time to build.

  • Improved

    Your first run can now offer Rare and Legendary items. New players start with 34 items, up from 15.

  • Added

    The shop has 17 new Common items. Every stat now has a Common item that raises it.

  • Fixed

    The shop no longer shows the same card twice in one visit. It also skips the cards from the last offer.

  • Improved

    Waves 4 to 10 ramp up more slowly. The extra enemies that fill the screen no longer shoot.

Here comes the horde.

Waves now have a rhythm, and one or two horde waves test your build in every run.

  • Added

    Horde waves: each run has one or two, between waves 8 and 18. A horde sends twice the enemies, and every kill pays.

  • Improved

    Each wave now builds, peaks, and rests. Through wave 16, a wave can bring a new enemy type, and the wave card names it.

  • Added

    A progress screen after each wave fills your goal bars. In the shop, a short message marks each milestone.

  • Added

    The bestiary tracks the enemies you defeat. Long goals now have four tiers to climb.

  • Improved

    Missiles fly their own paths, sentries show their range, and the Tesla Coil zaps its target.

Goals worth chasing.

Records now tracks achievements and weapon recipes, and each weapon gets its own look.

  • Improved

    Weapons that shared art now have their own shots, beams, and hit effects.

  • Added

    Records has an Achievements tab with 80 goals and a Recipes tab for the hybrids that you discover.

  • Added

    Goals unlock more items and weapons. A hybrid that you discover joins the shop.

  • Improved

    Victories and secret goals now show in the list. A secret shows a silhouette until you find it.

  • Improved

    You can move your ship while GET READY is on screen. Combat still waits for the launch cue.

Every hit leaves a mark.

Bosses show their damage, elements are easier to read, and the menus get a new look.

  • Added

    Bosses show damage at 75%, 50%, and 25% health and break apart when they fall. Both bosses have new hull art.

  • Improved

    Burn, Chill, and chain lightning are easier to see. The Fire Ball has a flame tail, and ice shots leave short trails.

  • Added

    Crates open with a reveal, a rarity light, and a sound. Weapon details show a firing diagram.

  • Improved

    The Ascension screen is now an orbital dial. Each level shows its star badge, threats, and rewards.

  • Improved

    Records has a new design. A saved run opens as a full-screen flight report.

  • Improved

    Level Up has new cards. You can check your current stats before you pick.

  • Improved

    Every projectile weapon now aims ahead of a moving target. Sentries wait until an enemy is in range.

A clearer view of the fight.

A rebuilt HUD keeps the action in view, and the new Flight Report tells the story of each run.

  • Improved

    The HUD is rebuilt. Health has a wide bar across the top, and combat starts below the HUD. Each hit flashes your health red.

  • Added

    The Flight Report shows your wave result, your ship, your rewards, and your unlocks at the end of each run.

  • Improved

    Wave rewards count up one row at a time, with coin sounds. One tap shows every result at once.

  • Added

    Credits on the ground now expire after 12 seconds. A larger Magnet range and the new Stasis Field item help you keep them.

  • Improved

    Ascension 2 to 5 now add 25% to 100% more enemy health and damage. Later waves also send more enemies.

  • Added

    Recycle any weapon or item from Build & Stats. You get back 25% of its current price.

  • Improved

    New switches and volume sliders match the game. A photosensitivity warning shows at launch, and Reduce Motion stops the screen shake and decorative motion.

A better reason to come back.

Your past runs, new unlocks, and next flight now have a place to call home.

  • Added

    Records now shows your run history and the ships and Ascension levels you have unlocked.

  • Added

    Recorded music, separate volume controls, and a short intro set the pace for each run.

  • Added

    New rewards get their own reveal with ship and weapon artwork.

  • Improved

    A green glow shows when an Abductor can give you a Wingman.

  • Added

    The optional Supporter Pack adds a badge to shared builds. It does not change gameplay.

Your ship. Your build. Your next run.

A new title screen welcomes you back. Save checkpoints help you return to a run.

  • Added

    Return to a saved run from the title screen with Continue.

  • Added

    Share your end-of-run build after a win or a loss.

  • Improved

    Stat details explain what each upgrade changes.

  • Improved

    Ship and enemy artwork now follows the same style in menus and combat.

  • Improved

    A new title screen and shared angled controls bring the menus together.

Make every credit count.

The Workshop makes the next purchase easier to understand.

  • Improved

    Shop controls use a consistent layout and explain why a purchase is not available.

HELP SHAPE THE NEXT RUN.

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